

A bonus to hit the mook guarding the powerful caster is worth less than the ability to bypass the mook and engage the caster directly. Things like longstrider and airwalk can let you focus your attention where you will be most effective. To help with this concept, don't forget about mobility. And you have 9 levels of spells for when you really don't think melee of any sort is effective (swarms for example). When you are fighting a weak wizard, grapple is the way to go. If you are fighting a huge giant, maybe just focus on melee attacks. Many characters that want to grapple have to invest a lot and are essentially a one-trick-pony.

You don't have to 'pounce - grapple' every opponent to be effective and you aren't investing a whole lot to have that ability. Generally though, I don't think you will need much, especially if you focus on your adaptability rather than just raw might. You have spells that buff natural weapons (mentioned) spells that increase AC (barkskin) spells that increase attributes (Bull's Strength etc.) There are plenty of spells that druids have that will increase combat ability. Quickened Thunderstomp could be a truly devastating trick for a high-level combat Druid, since combined with the Fortuitous weapon property and Greater Trip it allows you to use a swift action to knock down a target and then make two AoO's against it as it falls - even in the middle of a pounce. Two levels of the Scarred Rager Barbarian allows a form of Rage cycling, which allows things like using Elemental Rage every round or using Reckless Abandon without penalties. The spell Frostbite is very powerful, but can be problematic to actually use due to action economy and spell-holding rules.Īt least two levels of Barbarian can gain the Lesser Fiend Totem Rage Power, which grants a bonus gore attack. The Maneuver Master Monk or Tetori Monk drop Flurry for options that might be more useful. Monk is useful for AC, but Flurry doesn't work with making multiple natural attacks. Lion Shaman (or call it Tiger Shaman) also adds to effective Wildshape level when in a feline form. The Lion Shaman Druid can take the Nobility Domain for access to Divine Favor, which is a +4 attack and damage bonus. I'd appreciate any suggestions and level by level builds that would optimize this concept thanks. Intend on taking Natural Spell for tiger casting.ĥ) Attribute allocation? Was thinking STR>WIS>CON>DEX>INT>CHA, but maybe CON>WIS? Should I be looking to pick up Improved Grapple and Greater Grapple - for the bonus to CMB and the second grapple check (damage)?ģ) What do the monk levels add? Is it just WIS to AC and Improved Unarmed Strike in conjunction with Feral Combat Training for access to Improved Grapple?ĭoes Flurry of Blows from Monk really help? Dire Tiger already has three primary natural attacks.Ĥ) What type of Druid spells lend toward a melee-centric combat style? I've heard of Strong Jaw and Greater Magic Fang. The Brutal Pugilist archetype for the Barbarian is an option for reduced grapple penalties and increased CMB, but I'd need to take more levels in Barbarian than intended.ī.The Barbarian rage Power "Raging Grappler" provides damage on starting a grapple and the ability to put the opponent prone for additional penalties.Ĭ. Are they worth? Any other options I don't know of?Ī. This provides a +4 to start and maintain grapples.The following are options I've researched. This leads to some questions in build optimization.ġ)As the Druid is 3/4 BAB AND my main method of engagement in combat will be pre-buffing followed all out melee, will my to hit be adequate?Ģ)How do I optimize my grapple and number of attacks? I will use the Dire Tiger's natural attacks with Grab to start all grapples. His main method of attack will be pouncing and grappling his foes. I've already spoken to the GM about scaling the Dire Tiger up and down depending on the power level of the Wild shape I'm using so as to remain consistent thematically.Īlso because I wish to remain in Wild Shape for so long, I'm leaning towards taking the majority of my levels in Druid. Conceptually, my character will develop into a Neutral Good martial Druid that spends most of the day as a Dire Tiger. Hey guys, I'm looking to take a character from level 1 to 20 for an upcoming campaign.
